![]() Really, this thing is about as close to a perfect gun for Athena as you can get - always elemental, high fire rate, huge crit bonus (On a class with no skills that affect it, no less), unaffected by accuracy penalties, builds Maelstrom stacks at stupidly high speeds, health regen. Since then, it's been one of my go-to weapons for general chaos, and now it's made the jump to the moon. Back in BL2, it was actually the weapon that helped me finish UVHM for the first time. Addtionally, 2% of all damage dealt while holding this weapon will be returned to you as health. Shots are fired in an arc, splitting in two at it's peak. "What playthings can you offer me today?" - Always elemental. Preferred Prefixes: Rabid (+Damage and Fire Rate, -Accuracy), Hot (No accessory only if it has a Vladof grip) Note that, while most bosses can respawn now, there's still a lot of gear without a set drop source. * - Just don't expect them to come out very fast. There's some other reasons involved too (Me trying to do more TF2, getting a new computer, discovering Touhou, general laziness, etc.), but my point is that the game's improved enough since then for me to start working on these again, so you should start seeing some TPS guides coming out from here on out.* And to start these things off, here's a build I've been running in some form ever since I hit Level 50 for the first time on Athena. Since then, though, TPS has changed - respawnable enemies are back, Claptastic Voyage added a whole lot of much-needed content, we've recently had the drop rates for Legendaries multiplied by three, and a good number of bug fixes on top of it. Seeing this is coming out in May, maybe I should explain the schedule slip.īasically, I went back to BL2 around December because, among other things, there wasn't really enough to do at the endgame, thanks in part to how the number of farmable bosses could be counted on one hand. ![]() Originally this guide was going to come out much earlier around January, to be specific. So, how are you all doing? Been a while, hasn't it?
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